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Creative Development - Game Character Creation in 3ds Max and ZBrush
flv
Hot:581
Size:3.66 GB
Created:2017-08-30 18:48:17
Update:2021-12-09 16:05:09
File List
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32_Defining_the_arm_shape.flv 175.26 MB
02_Defining_the_main_shape_with_DynaMesh.flv 154.26 MB
05_Starting_to_make_the_clothes_in_3ds_Max.flv 153.91 MB
37_Adding_scratches_and_imperfections_to_the_armor.flv 118.18 MB
39_Sending_the_high_poly_mesh_to_3ds_Max.flv 117.85 MB
30_Building_in_some_details_to_the_metal_armor.flv 109.56 MB
07_Making_new_elements_for_our_model.flv 106.42 MB
09_Using_Transpose_Master_to_rotate_the_arm.flv 105.32 MB
40_Working_on_our_final_low_polygon_mesh.flv 105.31 MB
04_Building_our_character's_legs.flv 104.85 MB
24_Adding_some_other_cloth_elements.flv 94.76 MB
25_Creating_a_rope_in_3ds_Max.flv 88.75 MB
42_Starting_to_model_the_low_polygon_clothes.flv 71.58 MB
60_Adding_some_refinement_to_the_cloth_textures.flv 70.73 MB
35_Continuing_to_tweak_the_shape_of_the_armor.flv 70.1 MB
20_Starting_to_retopologize_the_arm_plate.flv 66.71 MB
03_Continuing_to_shape_our_character.flv 65.04 MB
33_Adding_a_piece_of_armor_on_the_arms.flv 64.05 MB
23_Starting_to_tweak_the_clothes.flv 63.59 MB
56_Projecting_our_textures_on_the_final_model_in_Mudbox.flv 63.34 MB
11_Making_the_refined_high_poly_armor.flv 62.85 MB
29_Adding_details_to_the_clothes.flv 62.32 MB
44_Creating_UV_maps_for_the_torso.flv 61.66 MB
57_Using_Mudbox_and_Photoshop_to_tweak_the_head_texture.flv 59.71 MB
13_Adding_detail_to_the_armor.flv 58.71 MB
27_Refining_the_belt_buckle.flv 57.2 MB
62_Starting_to_add_hair_and_fur_to_our_low_polygon_character.flv 55.58 MB
21_Beginning_to_tweak_the_arm_plate_shape.flv 55.49 MB
08_Continuing_to_refine_the_base_elements.flv 55.46 MB
18_Rotating_the_head_and_sketching_the_hair.flv 52.35 MB
15_Starting_to_detail_the_head_in_ZBrush.flv 52.01 MB
28_Continuing_to_refine_the_belt_buckle.flv 49.96 MB
59_Detailing_the_armor_textures_in_Photoshop.flv 48.87 MB
58_Refining_our_character's_hair_texture.flv 45.76 MB
38_Creating_imperfections_on_our_character's_face.flv 45.15 MB
22_Continuing_to_refine_the_shape_of_our_character's_arm_plate.flv 44.83 MB
67_Creating_specular_and_gloss_maps_for_the_head.flv 44.38 MB
12_Continuing_to_make_a_high_poly_version_of_the_armor.flv 42.61 MB
61_Continuing_to_refine_the_cloth_textures.flv 42.15 MB
45_Continuing_to_unwrap_the_UVs_for_our_character.flv 41.71 MB
19_Sending_the_bracelet_mesh_to_3ds_Max.flv 40.91 MB
63_Finishing_the_fur_for_our_character.flv 40.32 MB
10_Separating_the_armor_from_the_arm.flv 40.16 MB
31_Continuing_to_add_details_to_the_metal_armor.flv 35.4 MB
49_Applying_the_normal_and_occlusion_maps_to_the_head.flv 33.97 MB
06_Exporting_our_character_from_3ds_Max_to_ZBrush_.flv 32.62 MB
64_Finalizing_our_character's_hair.flv 32.59 MB
52_Starting_to_make_the_base_textures_in_Photoshop.flv 32.3 MB
47_Unwrapping_the_UVs_for_the_head.flv 31.5 MB
41_Modeling_the_final_arm_mesh.flv 29.89 MB
26_Modeling_a_belt_strap_for_our_character.flv 29.26 MB
54_Painting_base_colors_for_our_character's_clothes.flv 28.77 MB
34_Redefining_the_armor_in_ZBrush.flv 28.22 MB
68_Reviewing_our_final_render.flv 27.49 MB
65_Making_specular_and_gloss_maps.flv 27.49 MB
53_Creating_the_base_colors_for_our_character's_head.flv 26.97 MB
48_Baking_the_normal_and_occlusion_maps.flv 24.7 MB
43_Finishing_our_character's_clothes.flv 24.27 MB
14_Building_in_more_armor_detail_in_3ds_Max.flv 20.82 MB
16_Continuing_to_refine_the_head.flv 20.2 MB
51_Projecting_our_masks_in_3ds_Max.flv 19.83 MB
project_files.rar 19 MB
50_Combining_our_maps_in_Photoshop.flv 18.8 MB
46_Rearranging_the_UVs_in_3ds_Max.flv 15.97 MB
66_Finishing_our_specular_and_gloss_maps.flv 15.49 MB
17_Adding_more_detail_to_the_head.flv 14.21 MB
55_Continuing_to_paint_base_colors_for_our_character's_clothes.flv 12.01 MB
36_Adding_some_details_to_our_high_polygon_model_in_ZBrush.flv 11.88 MB
01_Introduction_and_project_overview.flv 6.6 MB
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